

Rescue 1-
(Damage Zone) Generation Break 1:
If this card is face up, call this card to
, it gets
+2000 until end of turn, put the top card of your deck into your damage zone face down, choose a card from your damage zone, heal it, choose one of your vanguards, and deal one damage. (Perform a damage check. Triggers will also activate)
:[Soul Blast (1) & Put this card into your damage zone face up] When this card is discarded from hand for the cost of Stride, if you have a vanguard with the rescue ability, you may pay the cost. If you do, choose a card from your damage zone, and heal it.