1/Turn:COST , and Soul Charge (2). If all of the cards Soul Charge have different grades, you may draw a card. :When this unit attacks a vanguard, COST [Soul Blast (4) cards with different grades], choose one of your opponent's vanguards, until end of turn, increase or decrease its to 1, and if your opponent's vanguard is grade 3 or greater, this unit gets [Critical]+1. ( at that time becomes 1, and can increase or decrease afterwards)