:Charge
:[Counter Blast (1) & Choose a card from your hand, and put it into your soul] When this unit is placed on
or
, you may pay the cost. If you do, search your deck for up to one grade 2 or less card with the charge ability, call it to an open
, shuffle your deck, and if this unit is charging, this unit gets
+3000 until end of turn.
Generation Break 2:At the end of each turn, if the number of your rear-guards is two or less, choose one of your rear-guards, and you may put it into your soul. If you do, draw a card.