:During your turn, if your drop zone has ten or more cards, this unit gets +10000. If it has twenty or more cards, it gets +20000/[Critical]+1 instead of +10000.
1/Turn:COST [Counter Blast (1) & put four cards from the top of your deck into your drop zone], and call up to the number of grade 3 cards in your soul +2 of cards from your drop zone to . (If there is one grade 3, call up to three cards)