(VC/RC):During your turn, if your opponent has a locked card, this unit gets +10000.
1/Turn:COST , your opponent gets an Imaginary Gift:Force, you choose one of your opponent's rear-guards, and lock it.
:When your opponent's locked card is unlocked, COST [Soul Blast (1)], retire one of those unlocked units, you draw a card, your opponent removes a total of two markers from his or her circles or Protect from his or her hand, and you get an Imaginary Gift:Force for each marker or Protect removed.