UNISON +1 Activate Main Draw 1 card, then choose 1 card in your hand, place it on top of your deck, and this card gains Critical for the turn.
UNISON -2 Activate Main Until the end of your opponent's next turn, your opponent can't attack with Battle Cards unless they choose 1 of their Battle Cards with an energy cost of 2 or more and place it in its owner's Drop Area.